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This page will walk you through the process of creating a simple bar/panel, and introduce you to all the basic concepts involved. You can use the QML Language Reference to learn about the syntax of the QML language.
Note that all the Green Links in code blocks will take you to the documentation for their respective types.
Quickshell searches the quickshell
subfolder of every XDG standard config path
for configs. Usually this is ~/.config/quickshell
.
Each named subfolder containing a shell.qml
file is considered to be a config.
If the base quickshell
folder contains a shell.qml file, subfolders will not be
considered.
A specific config can be picked using the --config
or -c
argument to Quickshell.
Configs at other paths, including raw qml files can be run with --path
or -p
.
Quickshell has two main window types available, PanelWindow for bars and widgets, and FloatingWindow for standard desktop windows.
We’ll start with an example:
import Quickshell // for PanelWindow
import QtQuick // for Text
PanelWindow {
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
Text {
// center the bar in its parent component (the window)
anchors.centerIn: parent
text: "hello world"
}
}
The above example creates a bar/panel on your currently focused monitor with a centered piece of text. It will also reserve space for itself on your monitor.
More information about available properties is available in the type reference.
Now that we have a piece of text, what if it did something useful?
To start with lets make a clock. To get the time we’ll use the date
command.
Note
Quickshell can do more than just run processes. Read until the end for more information.
We can use a Process object to run commands and a StdioCollector to read their output.
We’ll listen to the StdioCollector.streamFinished() signal with a signal handler to update the text on the clock.
Note
Quickshell live-reloads your code. You can leave it open and edit the original file. The panel will reload when you save it.
import Quickshell
import Quickshell.Io // for Process
import QtQuick
PanelWindow {
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
Text {
// give the text an ID we can refer to elsewhere in the file
id: clock
anchors.centerIn: parent
// create a process management object
Process {
// the command it will run, every argument is its own string
command: ["date"]
// run the command immediately
running: true
// process the stdout stream using a StdioCollector
// Use StdioCollector to retrieve the text the process sends
// to stdout.
stdout: StdioCollector {
// Listen for the streamFinished signal, which is sent
// when the process closes stdout or exits.
onStreamFinished: clock.text = this.text // `this` can be omitted
}
}
}
}
With the above example, your bar should now display the time, but it isn’t updating! Let’s use a Timer to fix that.
import Quickshell
import Quickshell.Io
import QtQuick
PanelWindow {
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
Text {
id: clock
anchors.centerIn: parent
Process {
// give the process object an id so we can talk
// about it from the timer
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
onStreamFinished: clock.text = this.text
}
}
// use a timer to rerun the process at an interval
Timer {
// 1000 milliseconds is 1 second
interval: 1000
// start the timer immediately
running: true
// run the timer again when it ends
repeat: true
// when the timer is triggered, set the running property of the
// process to true, which reruns it if stopped.
onTriggered: dateProc.running = true
}
}
}
If you have multiple monitors you might have noticed that your bar is only on one of them. If not, you’ll still want to follow this section to make sure your bar doesn’t disappear if your monitor disconnects.
We can use a Variants object to create instances of non widget items. (See Repeater for doing something similar with visual items.)
The Variants type creates instances of a Component based on a data model you supply. (A component is a re-usable tree of objects.)
The most common use of Variants in a shell is to create instances of a window (your bar) based on your monitor list (the data model).
Variants will inject the values in the data model into each new
component’s modelData
property, which means we can easily pass each screen
to its own component. (See QsWindow.screen.)
import Quickshell
import Quickshell.Io
import QtQuick
Variants {
model: Quickshell.screens;
delegate: Component {
PanelWindow {
// the screen from the screens list will be injected into this
// property
property var modelData
// we can then set the window's screen to the injected property
screen: modelData
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
Text {
id: clock
anchors.centerIn: parent
Process {
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
onStreamFinished: clock.text = this.text
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
}
}
}
See also: Property Bindings, Array.map
With this example, bars will be created and destroyed as you plug and unplug them, due to the reactive nature of the Quickshell.screens property. (See: Reactive Bindings.)
Now there’s an important problem you might have noticed: when the window is created multiple times we also make a new Process and Timer, which makes the bar less efficient than it could be. We can fix this by moving the Process and Timer outside of the window using Scope.
Error
This code will not work correctly.
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
Variants {
model: Quickshell.screens
delegate: Component {
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
Text {
id: clock
anchors.centerIn: parent
}
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
onStreamFinished: clock.text = this.text
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
However there is a problem with naively moving the Process and Timer
out of the component.
What about the clock
that the process references?
If you run the above example you’ll see something like this in the console every second:
WARN scene: **/shell.qml[36:-1]: ReferenceError: clock is not defined
WARN scene: **/shell.qml[36:-1]: ReferenceError: clock is not defined
WARN scene: **/shell.qml[36:-1]: ReferenceError: clock is not defined
WARN scene: **/shell.qml[36:-1]: ReferenceError: clock is not defined
WARN scene: **/shell.qml[36:-1]: ReferenceError: clock is not defined
This is because the clock
object, even though it has an ID, cannot be referenced
outside of its component. Remember, components can be created any number of times,
including zero, so clock
may not exist or there may be more than one, meaning
there isn’t an object to refer to from here.
We can fix it with a Property Definition.
We can define a property inside of the ShellRoot and reference it from the clock text instead. Due to QML’s Reactive Bindings, the clock text will be updated when we update the property for every clock that currently exists.
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
id: root
// add a property in the root
property string time
Variants {
model: Quickshell.screens
delegate: Component {
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
Text {
// remove the id as we don't need it anymore
anchors.centerIn: parent
// bind the text to the root object's time property
text: root.time
}
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
// update the property instead of the clock directly
onStreamFinished: root.time = this.text
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
Now we’ve fixed the problem so there’s nothing actually wrong with the above code, but we can make it more concise:
Component
s can be defined implicitly, meaning we can remove the
component wrapping the window and place the window directly into the
delegate
property.delegate:
part of the assignment.
We’re already using the default property of ShellRoot to store our
Variants, Process, and Timer components among other things.This is what our shell looks like with the above (optional) cleanup:
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
id: root
property string time
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
Text {
anchors.centerIn: parent
text: root.time
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
onStreamFinished: root.time = this.text
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
In an example as small as this, it isn’t a problem, but as the shell grows it might be preferable to separate it into multiple files.
To start with, let’s move the entire bar into a new file.
// shell.qml
import Quickshell
Scope {
Bar {}
}
// Bar.qml
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
id: root
property string time
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
Text {
anchors.centerIn: parent
text: root.time
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
onStreamFinished: root.time = this.text
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
See also: Scope
Any qml file that starts with an uppercase letter can be referenced this way. We can bring in other folders as well using import statements.
Now what about breaking out the clock? This is a bit more complex because the clock component in the bar, as well as the process and timer that make up the actual clock, need to be dealt with.
To start with, we can move the clock widget to a new file. For now it’s just a single Text object but the same concepts apply regardless of complexity.
// ClockWidget.qml
import QtQuick
Text {
// A property the creator of this type is required to set.
// Note that we could just set `text` instead, but don't because your
// clock probably will not be this simple.
required property string time
text: time
}
// Bar.qml
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
id: root
property string time
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
// the ClockWidget type we just created
ClockWidget {
anchors.centerIn: parent
time: root.time
}
}
}
Process {
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
onStreamFinished: root.time = this.text
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
While this example is larger than what we had before, we can now expand on the clock widget without cluttering the bar file.
Let’s deal with the clock’s update logic now:
// Time.qml
import Quickshell
import Quickshell.Io
import QtQuick
Scope {
id: root
property string time
Process {
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
onStreamFinished: root.time = this.text
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
// Bar.qml
import Quickshell
Scope {
// the Time type we just created
Time { id: timeSource }
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
ClockWidget {
anchors.centerIn: parent
// now using the time from timeSource
time: timeSource.time
}
}
}
}
Now you might be thinking, why do we need the Time
type in
our bar file, and the answer is we don’t. We can make Time
a Singleton.
A singleton object has only one instance, and is accessible from any scope.
// Time.qml
// with this line our type becomes a singleton
pragma Singleton
import Quickshell
import Quickshell.Io
import QtQuick
// your singletons should always have Singleton as the type
Singleton {
id: root
property string time
Process {
id: dateProc
command: ["date"]
running: true
stdout: StdioCollector {
onStreamFinished: root.time = this.text
}
}
Timer {
interval: 1000
running: true
repeat: true
onTriggered: dateProc.running = true
}
}
// ClockWidget.qml
import QtQuick
Text {
// we no longer need time as an input
// directly access the time property from the Time singleton
text: Time.time
}
// Bar.qml
import Quickshell
Scope {
// no more time object
Variants {
model: Quickshell.screens
PanelWindow {
property var modelData
screen: modelData
anchors {
top: true
left: true
right: true
}
implicitHeight: 30
ClockWidget {
anchors.centerIn: parent
// no more time binding
}
}
}
}
In addition to calling external processes, Quickshell comes with a large set of support libraries for common OS integrations and tasks. These libraries are indexed on the left sidebar.
One of these integrations is SystemClock, which exposes the system time in an easy to use way.
We can use SystemClock.date to get a Date object to display. The Qt.formatDateTime() function can be used to easily format the date as shown below.
SystemClock.precision can be set to Minutes
to improve battery life if you don’t
show seconds on your clock, as Quickshell will have less work to do.
// Time.qml
pragma Singleton
import Quickshell
import QtQuick
Singleton {
id: root
// an expression can be broken across multiple lines using {}
readonly property string time: {
// The passed format string matches the default output of
// the `date` command.
Qt.formatDateTime(clock.date, "ddd MMM d hh:mm:ss AP t yyyy")
}
SystemClock {
id: clock
precision: SystemClock.Seconds
}
}