-->
import Quickshell
See QsWindow.mask.
Defaults to 0. Does nothing if item is set.
The way this region interacts with its parent region. Defaults to Combine
.
Regions to apply on top of this region.
Regions can be nested to create a more complex region. For example this will create a square region with a cutout in the middle.
Region {
width: 100; height: 100;
Region {
x: 50; y: 50;
width: 50; height: 50;
intersection: Intersection.Subtract
}
}
Defaults to Rect
.
Defaults to 0. Does nothing if item is set.
Defaults to 0. Does nothing if item is set.
Defaults to 0. Does nothing if item is set.
Triggered when the region’s geometry changes.
In some cases the region does not update automatically. In those cases you can emit this signal manually.